Friday, April 10, 2020

Media in Quarantine

Media has been helping us out in many ways recently, especially when it comes to products which help us connect with each other. In fact this very site we're using right now, Canvas, has allowed for not only the distribution of files, videos, images and print media in the form of downloadable files, but also acts as a form of electronic media as well which communicates the daily assignments and announcements for students and teachers. Outside of the academic world, media has allowed for governments to promote protective measures against COVID-19. The UK government has already begun to place advertisements in video games, e.g. a racing game which displays a banner saying "stay home!" along one of the banners. 
Actually lets talk a little bit more about video games because I feel that it has had the largest growth in attention since the spread of this global pandemic. Games like Minecraft which support online multiplayer have almost begun to replace our actual world, facilitating many social interactions within their servers internationally. In fact, one school in New York saw their students create a replica of their graduation ceremonies in Minecraft and another school has already created a virtual world in Roblox in which students will also have their graduation ceremonies. 
Social distancing may be physically separating us, but from the growing popularity in media such as software, electronic books, articles, music, etc. in nearly all aspects of society shows that we're slowly starting to shift our social interactions from the physical world into the internet. Kind of sounds like the script to Ready Player One? Very slightly? drop a like if you agree.

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Intro

Welcome all, you can call me Mehul, and I'll be sharing with you documentations of my findings on the internet! Please know that none ...